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Zombies in spaceland start with 25000
Zombies in spaceland start with 25000











zombies in spaceland start with 25000

We were kicking around ideas about like a rock band on a stage when the zombie apocalypse happens in the mid-80s. When was the decision made to go with that time period?īrian: It was early. The 1980s era turns the theme park into a sort of visual neon fever dream. Brittany proposed doing a sort of underground area, and people proposed doing it like the employee tunnels and it evolved pretty quickly from there. Jake: Yeah, it developed from an, “Oh crap, we need a way to get from one side of the map to the other quickly” mentality. About halfway through, Brittany (Brittany Maxey, Zombies in Spaceland designer) decided to add an underground. So from any one of the main spokes you could circle around without having to go back to the main area. Jake: We even have caricature stands and 80s style posters in the park with images of people from the team so that, if they wanted to, they could be in the game.īrian: Also, we designed the map so that it would play circularly, around the main hub. If you look around, you’ll see a lot of people who worked on the game. Jake would go in and take photos of the team and put them up as “employee of the month” and so on. In the past we’ve done reference trips in the past to factory-style locations and we ended up leveraging a lot of that to build those areas out.īrian: Plus, there’s all kinds of easter eggs in there. Jake: It was mostly a lot of reference photos and reference gathering online. How did you design the employees-only portions of the park that appear in the game? So it has that 80s vibe and style, and it is perhaps slightly more forgiving but has a ton of depth and easter eggs to maybe bring in more players as well. So, we put our chips on the 80s for the first one. We wanted to try and bring in new players who haven’t been exposed to zombies or who weren’t interested in the horror aesthetic.Įarly on wanted to design a storyline that would allow us to jump around in time and place. We wanted to make it our own by making it a bit more campy, to push the craziness a bit more.īrian: We had to find our own creative space, and find out what would resonate with people. It got people into the mindset of making it a little more fun and crazy. That got everyone on the same page about where we were going. Jake: We had various people on the art team who did trips to a bunch of theme parks. What kind of research went into the theme park design? Now we can do it all in the script and it's pretty straightforward.

#Zombies in spaceland start with 25000 code#

Previously, we'd have to go to coders and they would have to code up anything we wanted. It basically just gives designers a lot more flexibility. Where did you start?īrian: We developed an animation and behavior tree system for this game where everything is very node based and visual. This is the first time Infinity Ward has created a zombie mode in a Call of Duty game. We can do traps, we can do rides, we can go crazy with themes, we can make it a little more out there, and everyone really dug it. That was an idea that someone had thrown out, and everyone latched onto it because it gives us the opportunity to do whatever we want.

zombies in spaceland start with 25000

So the idea of having the setting be in a theme park was pretty early on?

zombies in spaceland start with 25000

working into our code base and getting it up and running, and shortly after the whole team moved on the project. We were working on other things in the game, but it was around April when some of us split off and we started getting the zombie A.I. Watch Infinity Ward's Zombies in Spaceland livestream from Halloween, and then read on for our interview with Zombies in Spaceland project lead Brian Bright, and Lead Artist Jake Geiger!Īctivision Games Blog: At what point did the team decide there would be a zombies mode in Call of Duty: Infinite Warfare?īrian: It was probably about April of last year when we started working on Zombies in Spaceland. Luckily, they didn’t hold back on the details… although sadly they did not disclose any of the games many easter eggs. We recently visited Infinity Ward to find out more about Zombies in Spaceland, which plunks you down in the middle of a theme park in the 1980s to fight the undead.













Zombies in spaceland start with 25000